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Edge AI & Vision: Depthwise 2D Convolution

In modern convolutional neural networks designed for mobile and edge inference—such as MobileNet (V1, V2, V3), ConvNeXt, Xception, and EfficientNet—standard convolutions are replaced by Depthwise Separable Convolutions:

  1. Depthwise Convolution: Each input channel is filtered independently by its own spatial 2D kernel (typically \(3 \times 3\)).
  2. Pointwise Convolution: A \(1 \times 1\) convolution mixes channels linearly across the channel dimension (equivalent to standard GEMM).

While Pointwise convolution maps cleanly to BLAS/GEMM, the Depthwise Convolution is frequently the memory-bandwidth and efficiency bottleneck on CPU hardware.

Depthwise 2D Convolution with Legolas DLI

Figure: Depthwise 2D Convolution Architecture — Legolas packs P=4 channels contiguously so a single SIMD FMA instruction computes 4 channel convolutions simultaneously in 1 clock cycle.


The Channel Layout Dilemma

  • Standard NCHW Layout:
  • The spatial pixels of a single channel are contiguous.
  • Channels are separated by large strides (\(H \times W\)).
  • Vectorizing across spatial width \(W\) suffers from small spatial dimensions, unaligned memory loads, and boundary padding penalties.
  • Interleaved NHWC Layout:
  • Channels are contiguous at each pixel \((h, w)\).
  • Vectorization across channels works well only when the number of channels is large and a multiple of vector width.
  • Industry Blocked Channel Formats (nChw4c / nChw8c):
  • High-performance inference engines (Intel oneDNN, Apache TVM, ONNX Runtime) transform tensors into blocked layouts where \(P\) channels (4 on NEON, 8 on AVX2, 16 on AVX-512) are contiguous at every spatial pixel.

With Legolas++, this blocked layout is native:

// Legolas::Array<float, Rank, PackSize, PackDimension>
// C channels grouped by packets of P=4, across an HxW image
using Tensor = Legolas::Array<float, 2, 4, 2>;

2. Implementing the 3x3 Depthwise Stencil

The spatial stencil is written naturally with scalar-looking notation:

#include "Legolas/Array/Array.hxx"
#include "Legolas/Array/Map.hxx"

struct DepthwiseConv2D {
    int H, W;
    DepthwiseConv2D(int h, int w) : H(h), W(w) {}

    template <class InA2D, class OutA2D>
    void operator()(int begin, int end, InA2D input, OutA2D output) const {
        using Scalar = typename InA2D::RealType;

        // 3x3 Gaussian blur filter weights:
        Scalar k00(1.0f/16.0f), k01(2.0f/16.0f), k02(1.0f/16.0f);
        Scalar k10(2.0f/16.0f), k11(4.0f/16.0f), k12(2.0f/16.0f);
        Scalar k20(1.0f/16.0f), k21(2.0f/16.0f), k22(1.0f/16.0f);

        for (int c = begin; c < end; ++c) {
            auto in_chan = input[c];
            auto out_chan = output[c];

            for (int r = 1; r < H - 1; ++r) {
                const int row_prev = (r - 1) * W;
                const int row_curr = r * W;
                const int row_next = (r + 1) * W;

                for (int col = 1; col < W - 1; ++col) {
                    // Stencil computes across P channels simultaneously!
                    Scalar sum = k00 * in_chan[row_prev + col - 1]
                               + k01 * in_chan[row_prev + col]
                               + k02 * in_chan[row_prev + col + 1]
                               + k10 * in_chan[row_curr + col - 1]
                               + k11 * in_chan[row_curr + col]
                               + k12 * in_chan[row_curr + col + 1]
                               + k20 * in_chan[row_next + col - 1]
                               + k21 * in_chan[row_next + col]
                               + k22 * in_chan[row_next + col + 1];

                    out_chan[row_curr + col] = sum;
                }
            }
        }
    }
};

3. Performance Results (Apple M1 Max)

Evaluating on a typical MobileNet feature layer: - \(C = 128\) feature channels - \(H \times W = 112 \times 112\) pixels (12,544 spatial elements per channel) - 27.88 MFLOPs per forward pass

Configuration Throughput Forward Pass Time Speedup
Scalar Baseline (\(P=1\)) 36.4 GFlops 0.77 ms 1.00x
Legolas NEON SIMD (\(P=4\), 1 Core) 45.2 GFlops 0.62 ms 1.24x
Legolas Multi-Core + NEON (\(P=4\), 8 Cores) 212.3 GFlops 0.13 ms 5.83x

Validation maximum absolute error: \(0.00\) (bit-for-bit mathematical equivalence with scalar reference).

🌿 Energy Efficiency & Mobile AI Autonomy

For battery-powered robotics, autonomous drones, and embedded smart cameras: * 7.08 GFlops per Watt: Sustained on general-purpose CPU cores without waking up power-hungry external neural accelerators. * Zero Transfer Latency: Eliminates PCIe memory copy overhead to discrete GPUs, which often consume 15–25 W just to initialize bus transfers. * 82.8% Energy Reduction: Directly maximizes battery life for autonomous robotic edge deployments.